Step 7 - Three Turn Spin and Half Loop.
- Flying Standard Take Off and Procedure Turn Figure Eight and Half Cuban Eight
- Two Loops and Immelmann Turn Bunt and Split 'S' Two Upwind Rolls and Stall Turn
- Two Downwind Rolls and Immelmann Turn Three Turn Spin and Half Loop
- Inverted Pass, Procedure Turn and Overshoot Rectangular Circuit And Land
- Getting It Together
Slow the model down and cut the throttle so that it is at it's stalling point directly in front of you. By using elevator to maintain height, the model should be in a high angle of attack position and flying very slowly. When one of it's wing drops, use full rudder into the dropping wing (ie if the left wing drops, use left rudder) to enter the spin. Do not use ailerons to 'flick' into the spin. A correct spin is elevator and rudder only. Depending on the particular model you are flying, spin recovery will take a short amount of time in which the model will continue to spin. If the model takes a half spin to recover then release elevator and rudder after two and a half turns so that it recovers in the direction it entered the spin. Point the nose straight down and let the airspeed build up as you increase throttle and pull out gently to recover horizontally on the baseline.
Get your wings level and pull up into a Half Loop to go inverted on the topline for the next manouevre. If you enter the half loop sloppily, you're going to have difficulty coming out on top well aligned and the next fifteen seconds could be exciting!
Clockwise Circuit
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Counter-Clockwise Circuit
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- Flying Standard Take Off and Procedure Turn Figure Eight and Half Cuban Eight
- Two Loops and Immelmann Turn Bunt and Split 'S' Two Upwind Rolls and Stall Turn
- Two Downwind Rolls and Immelmann Turn Three Turn Spin and Half Loop
- Inverted Pass, Procedure Turn and Overshoot Rectangular Circuit And Land
- Getting It Together

