Step 3 - Two Loops and Stall Turn.
- Flying Standard Take Off/Procedure Turn Reverse Cuban Eight and Half Cuban Eight
- Two Loops and Stall Turn Three Rolls Humpty Bump
- Four Point Roll and Reverse Half Cuban Eight Two Rolls and Immelmann Turn
- Two Bunts, Half Bunt, Inverted Pass and Vertical Pullthrough Vertical Eight and Split S
- Slow Roll, Half Square Loop and One Turn Spin
- Rectangular Landing Circuit and Land Getting It Together
Again, flying up the far side of the runway, wait until the model is in front of you with wings level before starting out on the Loops. Aim to make the height of the Loops the highest you'll fly when doing the schedule. (The two loops are the same as for the Silver.) Compensate for the wind strength so that the Loops are circular and also ensure that you don't spiral to one side or the other. Spiralling out of a Loop is caused by the wings not being level on Loop entry or an out of trim model (one wing heavy or warped). Both Loops should be the same diameter. You need to vary both the throttle and the elevator as you go round the loops to ensure a circular shape.
Continue downwind, straight and level, for one of the toughest manouevres in the schedule - the Stall Turn with half rolls on the way up and down. You'll probably require a good bit of power for this. Pull a 1/4 loop into the vertical and go straight up for a short way. Half roll and continue straight up for the stall turn. Remember that the rudder and elevator effect is now opposite to that in a normal stall turn. Continue upwards, cut the throttle and allow the model to 'coast' to a stop. Time closing the throttle so that the model is stationary at the topline. Only when you have stopped should the Stall Turn begin with full rudder. The model should always turn away from you. Continue down the vertical and half roll - at the same height as you half rolled on the way up - then pull out with a 1/4 loop to bring you back to the horizontal.
Clockwise Circuit
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Counter-Clockwise Circuit
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- Flying Standard Take Off/Procedure Turn Reverse Cuban Eight and Half Cuban Eight
- Two Loops and Stall Turn Three Rolls Humpty Bump
- Four Point Roll and Reverse Half Cuban Eight Two Rolls and Immelmann Turn
- Two Bunts, Half Bunt, Inverted Pass and Vertical Pullthrough Vertical Eight and Split S
- Slow Roll, Half Square Loop and One Turn Spin
- Rectangular Landing Circuit and Land Getting It Together

